The ContentRegion has been entirely dissolved. Its fields were not particularly useful, as the content records were just a duplicate from the TMD, the file data itself, and then two integers that were assigned during construction and then literally never referenced. Instead, the only copy of the content records now lives in the TMD, and the content is stored within the title directly since that was the only meaningful field. All the content related methods were moved from the ContentRegion struct over to the Title struct, since the content just lives there now. This should hopefully make things much easier to deal with as you no longer need to worry about keeping two separate copies of the content records in sync. This also might all change again in the future idk
rustwii
Like rusty but it's rustwii because the Wii? Get it?
rustwii is a library and command line tool written in Rust for handling the various files and formats found on the Wii. rustwii is a port of my other library, libWiiPy, which aims to accomplish the same goal in Python. At this point, rustwii should not be considered stable, however it offers most of the same core functionality as libWiiPy, and the rustwii CLI offers most of the same features as WiiPy. You can check which features are available and ready for use in both the library and the CLI below. The goal is for rustwii and libWiiPy to eventually have feature parity, with the rustwii CLI acting as a drop-in replacement for the (comparatively much less efficient) WiiPy CLI.
There is currently no public documentation for rustwii, as I'm putting that off until I reach feature parity with libWiiPy so that the APIs are an equal level of stable. You can, however, reference the doc strings present on many of the structs and functions, and build them into basic documentation yourself (using cargo doc --no-deps). The libWiiPy API docs may also be helpful in some cases.
I'm still very new to Rust, so pardon any messy code or confusing API decisions you may find. libWiiPy started off like that, too.
What's Included (Library-Side)
- Structs for parsing and editing WADs, TMDs, Tickets, and Certificate Chains
- Title Key and content encryption/decryption
- High-level Title struct (offering the same utility as libWiiPy's
Title) - Content addition/removal/replacing
- LZ77 compression/decompression
- ASH decompression
- U8 archive packing and unpacking
- NUS TMD/Ticket/certificate chain/content downloading
What's Included (CLI-Side)
- WAD converting/packing/unpacking
- WAD content addition/removal/replacement
- NUS TMD/Ticket/Content/Title downloading
- LZ77 compression/decompression
- ASH decompression
- Fakesigning command for WADs/TMDs/Tickets
- Info command for WADs/TMDs/Tickets/U8 archives
- U8 archive packing/unpacking
To see specific usage information, check rustwii --help and rustwii <command> --help.
Building
rustwii is a standard Rust crate. You'll need to have Rust installed, and then you can simply run:
cargo build --release
to compile the rustwii library and CLI. The CLI can then be found at target/release/rustwii(.exe).
You can also download the latest nightly build from GitHub Actions.