Files
rustii/src/archive/u8.rs

337 lines
13 KiB
Rust

// archive/u8.rs from ruswtii (c) 2025 NinjaCheetah & Contributors
// https://github.com/NinjaCheetah/rustwii
//
// Implements the structures and methods required for parsing U8 archives.
use std::cmp::max;
use std::io::{Cursor, Read, Seek, SeekFrom, Write};
use byteorder::{BigEndian, ReadBytesExt, WriteBytesExt};
use thiserror::Error;
#[derive(Debug, Error)]
pub enum U8Error {
#[error("the requested item could not be found in this U8 archive")]
ItemNotFound(String),
#[error("found invalid node type {0} while processing node at index {1}")]
InvalidNodeType(u8, usize),
#[error("invalid file name at offset {0}")]
InvalidFileName(u64),
#[error("this does not appear to be a U8 archive (missing magic number)")]
NotU8Data,
#[error("U8 data is not in a valid format")]
IO(#[from] std::io::Error),
}
#[derive(Clone, Debug)]
pub struct U8Directory {
pub name: String,
pub dirs: Vec<U8Directory>,
pub files: Vec<U8File>,
}
#[derive(Clone, Debug)]
pub struct U8File {
pub name: String,
pub data: Vec<u8>,
}
#[derive(Clone, Debug)]
struct U8Node {
pub node_type: u8,
pub name_offset: u32, // This is really type u24, so the most significant byte will be ignored.
pub data_offset: u32,
pub size: u32,
}
#[derive(Clone, Debug)]
struct U8Reader {
buf: Cursor<Box<[u8]>>,
u8_nodes: Vec<U8Node>,
index: usize,
base_name_offset: u64
}
impl U8Reader {
fn new(data: Box<[u8]>) -> Result<Self, U8Error> {
let mut buf = Cursor::new(data);
let mut magic = [0u8; 4];
buf.read_exact(&mut magic)?;
// Check for an IMET header if the magic number isn't the correct value before throwing an
// error.
if &magic != b"\x55\xAA\x38\x2D" {
// Check for an IMET header immediately at the start of the file.
buf.seek(SeekFrom::Start(0x40))?;
buf.read_exact(&mut magic)?;
if &magic == b"\x49\x4D\x45\x54" {
// IMET with no build tag means the U8 archive should start at 0x600.
buf.seek(SeekFrom::Start(0x600))?;
buf.read_exact(&mut magic)?;
if &magic != b"\x55\xAA\x38\x2D" {
return Err(U8Error::NotU8Data);
}
println!("ignoring IMET header at 0x40");
}
// Check for an IMET header that comes after a build tag.
else {
buf.seek(SeekFrom::Start(0x80))?;
buf.read_exact(&mut magic)?;
if &magic == b"\x49\x4D\x45\x54" {
// IMET with a build tag means the U8 archive should start at 0x600.
buf.seek(SeekFrom::Start(0x640))?;
buf.read_exact(&mut magic)?;
if &magic != b"\x55\xAA\x38\x2D" {
return Err(U8Error::NotU8Data);
}
println!("ignoring IMET header at 0x80");
}
}
}
// We're skipping the following values:
// root_node_offset (u32): constant value, always 0x20
// header_size (u32): we don't need this because we already know how long the string table is
// data_offset (u32): we don't need this because nodes provide the absolute offset to their data
// padding (u8 * 16): it's padding, I have nothing to say about it
buf.seek(SeekFrom::Start(buf.position() + 28))?;
// Manually read the root node, since we need its size anyway to know how many nodes there
// are total.
let root_node_type = buf.read_u8()?;
let root_node_name_offset = buf.read_u24::<BigEndian>()?;
let root_node_data_offset = buf.read_u32::<BigEndian>()?;
let root_node_size = buf.read_u32::<BigEndian>()?;
let root_node = U8Node {
node_type: root_node_type,
name_offset: root_node_name_offset,
data_offset: root_node_data_offset,
size: root_node_size,
};
// Create a vec of nodes, push the root node, and then iterate over the remaining number
// of nodes in the file and push them to the vec.
let mut u8_nodes: Vec<U8Node> = Vec::new();
u8_nodes.push(root_node);
for _ in 1..root_node_size {
let node_type = buf.read_u8()?;
let name_offset = buf.read_u24::<BigEndian>()?;
let data_offset = buf.read_u32::<BigEndian>()?;
let size = buf.read_u32::<BigEndian>()?;
u8_nodes.push(U8Node { node_type, name_offset, data_offset, size })
}
// Save the base name offset for later.
let base_name_offset = buf.position();
Ok(Self {
buf,
u8_nodes,
index: 0,
base_name_offset
})
}
fn file_name(&mut self, name_offset: u64) -> Result<String, U8Error> {
self.buf.seek(SeekFrom::Start(self.base_name_offset + name_offset))?;
let mut name_bin = Vec::<u8>::new();
loop {
let byte = self.buf.read_u8()?;
if byte == b'\0' {
break;
}
name_bin.push(byte);
}
Ok(String::from_utf8(name_bin)
.map_err(|_| U8Error::InvalidFileName(self.base_name_offset + name_offset))?.to_owned()
)
}
fn file_data(&mut self, data_offset: u64, size: usize) -> Result<Vec<u8>, U8Error> {
self.buf.seek(SeekFrom::Start(data_offset))?;
let mut data = vec![0u8; size];
self.buf.read_exact(&mut data)?;
Ok(data)
}
fn read_dir_recursive(&mut self) -> Result<U8Directory, U8Error> {
let mut current_dir = U8Directory::new(self.file_name(self.u8_nodes[self.index].name_offset as u64)?);
let current_dir_end = self.u8_nodes[self.index].size as usize;
self.index += 1;
while self.index < current_dir_end {
match self.u8_nodes[self.index].node_type {
1 => {
// Directory node, recursive over the child dir and then add it to the
// current one.
let child_dir = self.read_dir_recursive()?;
current_dir.add_dir(child_dir);
},
0 => {
// File node, add
current_dir.add_file(
U8File::new(
self.file_name(self.u8_nodes[self.index].name_offset as u64)?,
self.file_data(self.u8_nodes[self.index].data_offset as u64, self.u8_nodes[self.index].size as usize)?
)
);
self.index += 1;
},
x => return Err(U8Error::InvalidNodeType(x, self.index))
}
}
Ok(current_dir)
}
}
impl U8Directory {
pub fn new(name: String) -> Self {
Self {
name,
dirs: vec![],
files: vec![]
}
}
pub fn dirs(&self) -> &Vec<U8Directory> {
&self.dirs
}
pub fn set_dirs(&mut self, dirs: Vec<U8Directory>) {
self.dirs = dirs
}
pub fn files(&self) -> &Vec<U8File> {
&self.files
}
pub fn set_files(&mut self, files: Vec<U8File>) {
self.files = files
}
pub fn add_dir(&mut self, child: Self) -> &mut U8Directory {
self.dirs.push(child);
self.dirs.last_mut().unwrap()
}
pub fn add_file(&mut self, file: U8File) {
self.files.push(file);
}
/// Creates a new U8 instance from the binary data of a U8 file.
pub fn from_bytes(data: Box<[u8]>) -> Result<Self, U8Error> {
let mut u8_reader = U8Reader::new(data)?;
u8_reader.read_dir_recursive()
}
fn pack_dir_recursive(&self, file_names: &mut Vec<String>, file_data: &mut Vec<Vec<u8>>, u8_nodes: &mut Vec<U8Node>) {
// For files, read their data into the file data list, add their name into the file name
// list, then calculate the offset for their file name and create a new U8Node() for them.
// 0 values for name/data offsets are temporary and are set later.
let parent_node = u8_nodes.len() - 1;
for file in &self.files {
file_names.push(file.name.clone());
file_data.push(file.data.clone());
u8_nodes.push(U8Node { node_type: 0, name_offset: 0, data_offset: 0, size: file_data[u8_nodes.len()].len() as u32});
}
// For directories, add their name to the file name list, add empty data to the file data
// list, find the total number of files and directories inside the directory to calculate
// the final node included in it, then recursively call this function again on that
// directory to process it.
for dir in &self.dirs {
file_names.push(dir.name.clone());
file_data.push(Vec::new());
let max_node = u8_nodes.len() + dir.count();
u8_nodes.push(U8Node { node_type: 1, name_offset: 0, data_offset: parent_node as u32, size: max_node as u32});
dir.pack_dir_recursive(file_names, file_data, u8_nodes);
}
}
/// Dumps the data in a U8Archive instance back into binary data that can be written to a file.
pub fn to_bytes(&self) -> Result<Vec<u8>, U8Error> {
// We need to start by rebuilding a flat list of the nodes from the directory tree.
let mut file_names: Vec<String> = vec![String::new()];
let mut file_data: Vec<Vec<u8>> = vec![Vec::new()];
let mut u8_nodes: Vec<U8Node> = Vec::new();
u8_nodes.push(U8Node { node_type: 1, name_offset: 0, data_offset: 0, size: self.count() as u32 });
self.pack_dir_recursive(&mut file_names, &mut file_data, &mut u8_nodes);
// Header size starts at 0 because the header size starts with the nodes and does not
// include the actual file header.
let mut header_size: u32 = 0;
// Add 12 bytes for each node, since that's how many bytes each one is made up of.
for _ in 0..u8_nodes.len() {
header_size += 12;
}
// Add the number of bytes used for each file/folder name in the string table.
for file_name in &file_names {
header_size += file_name.len() as u32 + 1
}
// The initial data offset is equal to the file header (32 bytes) + node data aligned to
// 64 bytes.
let data_offset: u32 = (header_size + 32 + 63) & !63;
// Adjust all nodes to place file data in the same order as the nodes. For some reason
// Nintendo-made U8 archives don't necessarily do this?
let mut current_data_offset = data_offset;
let mut current_name_offset: u32 = 0;
for i in 0..u8_nodes.len() {
if u8_nodes[i].node_type == 0 {
u8_nodes[i].data_offset = (current_data_offset + 31) & !31;
current_data_offset += (u8_nodes[i].size + 31) & !31;
}
// Calculate the name offsets, including the extra 1 for the NULL byte.
u8_nodes[i].name_offset = current_name_offset;
current_name_offset += file_names[i].len() as u32 + 1
}
// Begin writing file data.
let mut buf: Vec<u8> = Vec::new();
buf.write_all(b"\x55\xAA\x38\x2D")?;
buf.write_u32::<BigEndian>(0x20)?; // The root node offset is always 0x20.
buf.write_u32::<BigEndian>(header_size)?;
buf.write_u32::<BigEndian>(data_offset)?;
buf.write_all(&[0; 16])?;
// Iterate over nodes and write them out.
for node in &u8_nodes {
buf.write_u8(node.node_type)?;
buf.write_u24::<BigEndian>(node.name_offset)?;
buf.write_u32::<BigEndian>(node.data_offset)?;
buf.write_u32::<BigEndian>(node.size)?;
}
// Iterate over file names with a null byte at the end.
for file_name in &file_names {
buf.write_all(file_name.as_bytes())?;
buf.write_u8(b'\0')?;
}
// Pad to the nearest multiple of 64 bytes.
buf.resize((buf.len() + 63) & !63, 0);
// Iterate over the file data and dump it. The file needs to be aligned to 32 bytes after
// each write.
for data in &file_data {
buf.write_all(data)?;
buf.resize((buf.len() + 31) & !31, 0);
}
Ok(buf)
}
fn count_recursive(&self) -> usize {
let mut count = self.files.len() + self.dirs.len();
for dir in self.dirs.iter() {
count += dir.count_recursive();
}
count
}
pub fn count(&self) -> usize {
1 + self.count_recursive()
}
}
impl U8File {
pub fn new(name: String, data: Vec<u8>) -> Self {
Self {
name,
data
}
}
}