Everything but the no-shared flag is working right now. Getting no-shared to work properly will take a little more work because right now there's nothing to guarantee that the content records are synced between the TMD and content objects in a title. This means that updating any content in a title will result in the records being out of sync and the written TMD will not match the actual state of the content when it was dumped.
To mitigate this, I intend on making the content records in the content struct a reference to the content records in the TMD, so that they are the same object and therefore always in sync.
This version is more capable than the version in WiiPy, and supports extracted and repacking containers as part of theme application. This was not implemented in WiiPy because the LZ77 compression required was far too slow to make it feasible, but here in Rust the compression is totally reasonable to actually use.
The rustii CLI now offers setting decrypt/encrypt commands, as well as a WIP emunand install-title command. This command currently only supports installing single WADs and not a folder of WADs like WiiPy.
To make EmuNANDs happen, library modules for parsing and editing setting.txt, uid.sys, and content.map have been added and have feature parity with libWiiPy. The basics of the library EmuNAND module also exist, offering the code for title installation and not much else yet.
This required a LOT more backend work than I expected. But hey, some of this stuff is being done better than it was in libWiiPy/WiiPy, so that's a win in my book.
When changing both the Title ID and type of a WAD, the updated TID will only be written once (which also means the Title Key will only be re-encrypted once). This is an improvement over WiiPy where it will be updated as part of both changes.
Some TMD fields have been made private and moved to getter/setter methods only as they are actually in use now and should only be set through the correct means.
When using a Title, the content_records value stored in the TMD and ContentRegion instances will now point to the same data, meaning that they stay in sync. Previously, you had to manually sync the content records between them as they were modified, and not doing so would cause problems when editing a WAD.
This replaces the old 1D array with an actual directory tree that can be used to make packing, unpacking, and editing U8 archives much much easier than the old libWiiPy implementation.
Also adds the basics of U8 archive packing/unpacking, however they are not in a usable state yet and there are no working CLI commands associated with them.
Build rustii / build-linux-x86_64 (push) Waiting to run
Build rustii / build-macos-arm64 (push) Waiting to run
Build rustii / build-macos-x86_64 (push) Waiting to run
Build rustii / build-windows-x86_64 (push) Waiting to run
rustii CLI info command now displays the signing status of TMDs/Tickets/WADs like WiiPy does, and displays the ASCII TID for a title when applicable. This means that this command now has full feature parity with WiiPy.
Also added lots of required library magic to make WAD packing possible. This includes the high-level Title object from libWiiPy, the ability to set content in a WAD, the ability to generate a WADHeader from a WADBody, and more.