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(doc) Workaround for ScrollSpy issue breaking TOC
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# libWiiPy.archive Package
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## Modules
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## Description
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The `libWiiPy.archive` package contains modules for packing and extracting archive formats used by the Wii. This currently includes packing and unpacking support for U8 archives and decompression support for ASH archives.
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## Modules
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| Module | Description |
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|----------------------------------------|---------------------------------------------------------|
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| [libWiiPy.archive.ash](/archive/ash) | Provides support for decompressing ASH archives |
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| [libWiiPy.archive.lz77](/archive/lz77) | Provides support for the LZ77 compression scheme |
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| [libWiiPy.archive.u8](/archive/u8) | Provides support for packing and extracting U8 archives |
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### libWiiPy.archive Package Contents
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## Full Package Contents
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```{toctree}
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:maxdepth: 4
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# libWiiPy.archive.ash Module
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## Description
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The `libWiiPy.archive.ash` module provides support for handling ASH files, which are a compressed format primarily used in the Wii Menu, but also in some other titles such as My Pokémon Ranch.
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At present, libWiiPy only has support for decompressing ASH files, with compression as a planned feature for the future.
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# libWiiPy.archive.lz77 Module
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## Description
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The `libWiiPy.archive.lz77` module provides support for handling LZ77 compression, which is a compression format used across the Wii and other Nintendo consoles.
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## Module Contents
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# libWiiPy.archive.u8 Module
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## Description
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The `libWiiPy.archive.u8` module provides support for handling U8 archives, which are a non-compressed archive format used extensively on the Wii to join multiple files into one.
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This module exposes functions for both packing and unpacking U8 archives, as well as code to parse IMET headers. IMET headers are a header format used specifically for U8 archives containing the banner of a channel, as they store the localized name of the channel along with other banner metadata.
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