Merge pull request #19 from NinjaCheetah/u8

Add U8 packing and extracting
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Campbell 2024-06-07 23:12:50 -04:00 committed by GitHub
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19 changed files with 398 additions and 57 deletions

3
.gitignore vendored
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@ -161,9 +161,10 @@ cython_debug/
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
.idea/
# Allows me to keep TMD files in my repository folder for testing without accidentally publishing them
# Relevant files that are used for testing libWiiPy's features.
*.tmd
*.wad
*.arc
out_prod/
remakewad.pl

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@ -1,16 +1,16 @@
![libWiiPy](https://github.com/NinjaCheetah/libWiiPy/assets/58050615/80093c68-b86e-4b96-87b7-db3855382ca8)
# libWiiPy
libWiiPy is a modern Python 3 library for interacting with and editing files from the Wii. It aims to be simple to use, well maintained, and offer as many features as reasonably possible in one library, so that a newly-written Python program could reasonably do 100% of its Wii-related work with just one library. It also aims to be fully cross-platform, so that any tools written with it can also be cross-platform.
libWiiPy is a modern Python 3 library for handling the various files and formats found on the Wii. It aims to be simple to use, well maintained, and offer as many features as reasonably possible in one library, so that a newly-written Python program could reasonably do 100% of its Wii-related work with just one library. It also aims to be fully cross-platform, so that any tools written with it can also be cross-platform.
libWiiPy is inspired by [libWiiSharp](https://github.com/TheShadowEevee/libWiiSharp), originally created by `Leathl`, now maintained by [@TheShadowEevee](https://github.com/TheShadowEevee). libWiiSharp is absolutely the way to go if you need a C# library for Wii files.
libWiiPy is inspired by [libWiiSharp](https://github.com/TheShadowEevee/libWiiSharp), which was originally created by `Leathl` and is now maintained by [@TheShadowEevee](https://github.com/TheShadowEevee). If you're looking for a Wii library that isn't in Python, then go check it out!
**Note:** While libWiiPy is directly inspired by libWiiSharp and aims to have feature parity with it, no code from either libWiiSharp or Wii.py was used in the making of this library. All code is original and is written by [@NinjaCheetah](https://github.com/NinjaCheetah), [@rvtr](https://github.com/rvtr), and any other GitHub contributors.
# Features
This list will expand as libWiiPy is developed, but these features are currently available:
- TMD, ticket, and WAD parsing
- WAD content extraction, decryption, re-encryption, and packing
- Downloading titles from the NUS
- Packing and unpacking U8 archives (.app, .arc, .carc, .szs)
# Usage
A wiki, and in the future a potential documenation site, is being worked on, and can be accessed [here](https://github.com/NinjaCheetah/libWiiPy/wiki). It is currently fairly barebones, but it will be improved in the future.
@ -45,7 +45,7 @@ And that's all! You'll find your compiled pip package in `dist/`.
# Special Thanks
This project wouldn't be possible without the amazing people behind its predecessors and all of the people who have contributed to the documentation of the Wii's inner workings over at [WiiBrew](https://wiibrew.org).
## Special Thanks for the Inspiration and Previous Projects
## Special Thanks to People Behind Related Projects
- Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for creating Wii.py
- Leathl for creating libWiiSharp
- TheShadowEevee for maintaining libWiiSharp
@ -59,3 +59,5 @@ Thank you to all of the contributors to the documentation on the WiiBrew pages t
### One additional special thanks to [@DamiDoop](https://github.com/DamiDoop)!
She made the very cool banner you can see at the top of this README, and has also helped greatly with my sanity throughout debugging this library.
**Note:** While libWiiPy is directly inspired by libWiiSharp and aims to have feature parity with it, no code from either libWiiSharp or Wii.py was used in the making of this library. All code is original and is written by [@NinjaCheetah](https://github.com/NinjaCheetah), [@rvtr](https://github.com/rvtr), and any other GitHub contributors.

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@ -1,6 +1,6 @@
[project]
name = "libWiiPy"
version = "0.2.3"
version = "0.3.0"
authors = [
{ name="NinjaCheetah", email="ninjacheetah@ncxprogramming.com" },
{ name="Lillian Skinner", email="lillian@randommeaninglesscharacters.com" }
@ -20,7 +20,7 @@ dependencies = [
[project.urls]
Homepage = "https://github.com/NinjaCheetah/libWiiPy"
Issues = "https://github.com/NinjaCheetah/libWiipy/issues"
Issues = "https://github.com/NinjaCheetah/libWiiPy/issues"
[build-system]
requires = ["setuptools>=61.0"]

0
src/__init__.py Normal file
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@ -1,13 +1,9 @@
# "__init__.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
#
# These are the essential modules from libWiiPy that you'd probably want imported by default.
# These are the essential submodules from libWiiPy that you'd probably want imported by default.
from .commonkeys import *
from .content import *
from .ticket import *
from .crypto import *
from .title import *
from .tmd import *
from .wad import *
from .nus import *
__all__ = ["archive", "title"]
from . import archive
from . import title

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@ -0,0 +1,4 @@
# "archive/__init__.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
from .u8 import *

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src/libWiiPy/archive/u8.py Normal file
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@ -0,0 +1,305 @@
# "archive/u8.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
#
# See https://wiibrew.org/wiki/U8_archive for details about the U8 archive format.
import io
import os
import pathlib
from dataclasses import dataclass
from typing import List
from src.libWiiPy.shared import align_value
@dataclass
class U8Node:
"""
A U8Node object that contains the data of a single node in a U8 file header. Each node keeps track of whether this
node is for a file or directory, the offset of the name of the file/directory, the offset of the data for the file/
directory, and the size of the data.
Attributes
----------
type : int
Whether this node refers to a file or a directory. Either 0x0000 for files, or 0x0100 for directories.
name_offset : int
The offset of the name of the file/directory this node refers to.
data_offset : int
The offset of the data for the file/directory this node refers to.
size : int
The size of the data for this node.
"""
type: int
name_offset: int
data_offset: int
size: int
class U8Archive:
def __init__(self):
"""
A U8 object that allows for managing the contents of a U8 archive.
Attributes
----------
"""
self.u8_magic = b''
self.u8_node_list: List[U8Node] = [] # All the nodes in the header of a U8 file.
self.file_name_list: List[str] = []
self.file_data_list: List[bytes] = []
self.u8_file_structure = dict
def load(self, u8_data: bytes) -> None:
"""
Loads raw U8 data into a new U8 object. This allows for extracting the file and updating its contents.
Parameters
----------
u8_data : bytes
The data for the U8 file to load.
"""
with io.BytesIO(u8_data) as u8_data:
# Read the first 4 bytes of the file to ensure that it's a U8 archive.
u8_data.seek(0x0)
self.u8_magic = u8_data.read(4)
if self.u8_magic != b'\x55\xAA\x38\x2D':
raise TypeError("This is not a valid U8 archive!")
# The following code is all skipped because these values really don't matter for extraction. They honestly
# really only matter to my code when they get calculated and used for packing.
# Offset of the root node, which will always be 0x20.
# root_node_offset = int(binascii.hexlify(u8_data.read(4)), 16)
# The size of the U8 header.
# header_size = int(binascii.hexlify(u8_data.read(4)), 16)
# The offset of the data, which is root_node_offset + header_size, aligned to 0x10.
# data_offset = int(binascii.hexlify(u8_data.read(4)), 16)
# Seek ahead to the size defined in the root node, because it's the total number of nodes in the file. The
# rest of the data in the root node (not that it really matters) will get read when we read the whole list.
u8_data.seek(u8_data.tell() + 36)
root_node_size = int.from_bytes(u8_data.read(4))
# Seek back before the root node so that it gets read with all the rest.
u8_data.seek(u8_data.tell() - 12)
# Iterate over the number of nodes that the root node lists.
for node in range(root_node_size):
node_type = int.from_bytes(u8_data.read(2))
node_name_offset = int.from_bytes(u8_data.read(2))
node_data_offset = int.from_bytes(u8_data.read(4))
node_size = int.from_bytes(u8_data.read(4))
self.u8_node_list.append(U8Node(node_type, node_name_offset, node_data_offset, node_size))
# Iterate over all loaded nodes and create a list of file names and a list of file data.
name_base_offset = u8_data.tell()
for node in self.u8_node_list:
u8_data.seek(name_base_offset + node.name_offset)
name_bin = b''
while name_bin[-1:] != b'\x00':
name_bin += u8_data.read(1)
name_bin = name_bin[:-1]
name = str(name_bin.decode())
self.file_name_list.append(name)
if node.type == 0:
u8_data.seek(node.data_offset)
self.file_data_list.append(u8_data.read(node.size))
else:
self.file_data_list.append(b'')
def dump(self) -> bytes:
"""
Dumps the U8Archive object into the raw data of a U8 archive.
Returns
-------
bytes
The full U8 archive as bytes.
"""
# This is 0 because the header size DOES NOT include the initial 32 bytes describing the file.
header_size = 0
# Add 12 bytes for each node, since that's how many bytes each one is made up of.
for node in range(len(self.u8_node_list)):
header_size += 12
# Add the number of bytes used for each file/folder name in the string table.
for file_name in self.file_name_list:
header_size += len(file_name) + 1
# The initial data offset is equal to the file header (32 bytes) + node data aligned to 16 bytes.
data_offset = align_value(header_size + 32, 16)
# Adjust all nodes to place file data in the same order as the nodes. Why isn't it already like this?
current_data_offset = data_offset
for node in range(len(self.u8_node_list)):
if self.u8_node_list[node].type == 0:
self.u8_node_list[node].data_offset = current_data_offset
current_data_offset += self.u8_node_list[node].size
# Begin joining all the U8 archive data into one variable.
u8_data = b''
# Magic number.
u8_data += b'\x55\xAA\x38\x2D'
# Root node offset (this is always 0x20).
u8_data += int.to_bytes(0x20, 4)
# Size of the file header (excluding the first 32 bytes).
u8_data += int.to_bytes(header_size, 4)
# Offset of the beginning of the data region of the U8 archive.
u8_data += int.to_bytes(data_offset, 4)
# 16 bytes of zeroes.
u8_data += (b'\x00' * 16)
# Iterate over all the U8 nodes and dump them.
for node in self.u8_node_list:
u8_data += int.to_bytes(node.type, 2)
u8_data += int.to_bytes(node.name_offset, 2)
u8_data += int.to_bytes(node.data_offset, 4)
u8_data += int.to_bytes(node.size, 4)
# Iterate over all file names and dump them. All file names are suffixed by a \x00 byte.
for file_name in self.file_name_list:
u8_data += str.encode(file_name) + b'\x00'
# Apply the extra padding we calculated earlier by padding to where the data offset begins.
while len(u8_data) < data_offset:
u8_data += b'\x00'
# Iterate all file data and dump it.
for file in self.file_data_list:
u8_data += file
# Return the U8 archive.
return u8_data
def extract_u8(u8_data, output_folder) -> None:
"""
Extracts the provided U8 archive file data into the provided output folder path. Note that the folder must not
already exist to ensure that the output can correctly represent the file structure of the original U8 archive.
Parameters
----------
u8_data : bytes
The data for the U8 file to extract.
output_folder : str
The path to a new folder to extract the archive to.
"""
output_folder = pathlib.Path(output_folder)
if pathlib.Path.is_dir(output_folder):
raise ValueError("Output folder already exists!")
os.mkdir(output_folder)
# Create a new U8Archive object and load the provided U8 file data into it.
u8_archive = U8Archive()
u8_archive.load(u8_data)
# This variable stores the path of the directory we're currently processing.
current_dir = output_folder
# This variable stores the final nodes for every directory we've entered, and is used to handle the recursion of
# those directories to ensure that everything gets where it belongs.
directory_recursion = [0]
# Iterate over every node and extract the files and folders.
for node in range(len(u8_archive.u8_node_list)):
# Code for a directory node. Second check just ensures we ignore the root node.
if u8_archive.u8_node_list[node].type == 256 and u8_archive.u8_node_list[node].name_offset != 0:
# The size value for a directory node is the position of the last node in this directory, with the root node
# counting as node 1.
# If the current node is below the end of the current directory, create this directory inside the previous
# current directory and make the current.
if node + 1 < directory_recursion[-1]:
current_dir = current_dir.joinpath(u8_archive.file_name_list[node])
os.mkdir(current_dir)
# If the current node is beyond the end of the current directory, we've followed that path all the way down,
# so reset back to the root directory and put our new directory there.
elif node + 1 > directory_recursion[-1]:
current_dir = output_folder.joinpath(u8_archive.file_name_list[node])
os.mkdir(current_dir)
# This check is here just in case a directory ever ends with an empty directory and not a file.
elif node + 1 == directory_recursion[-1]:
current_dir = current_dir.parent
directory_recursion.pop()
# If the last node for the directory we just processed is new (which is always should be), add it to the
# recursion array.
if u8_archive.u8_node_list[node].size not in directory_recursion:
directory_recursion.append(u8_archive.u8_node_list[node].size)
# Code for a file node.
elif u8_archive.u8_node_list[node].type == 0:
# Write out the file to the current directory.
output_file = open(current_dir.joinpath(u8_archive.file_name_list[node]), "wb")
output_file.write(u8_archive.file_data_list[node])
output_file.close()
# If this file is the final node for the current directory, pop() the recursion array and set the current
# directory to the parent of the previous current.
if node + 1 in directory_recursion:
current_dir = current_dir.parent
directory_recursion.pop()
# Code for a totally unrecognized node type, which should not happen.
elif u8_archive.u8_node_list[node].type != 0 and u8_archive.u8_node_list[node].type != 256:
raise ValueError("A node with an invalid type (" + str(u8_archive.u8_node_list[node].type) + ") was"
"found!")
def _pack_u8_dir(u8_archive: U8Archive, current_path, node_count, name_offset):
# First, get the list of everything in current path.
root_list = os.listdir(current_path)
file_list = []
dir_list = []
# Create separate lists of the files and directories in the current directory so that we can handle the files first.
for path in root_list:
if os.path.isfile(current_path.joinpath(path)):
file_list.append(path)
elif os.path.isdir(current_path.joinpath(path)):
dir_list.append(path)
# For files, read their data into the file data list, add their name into the file name list, then calculate the
# offset for their file name and create a new U8Node() for them.
for file in file_list:
node_count += 1
u8_archive.file_name_list.append(file)
u8_archive.file_data_list.append(open(current_path.joinpath(file), "rb").read())
u8_archive.u8_node_list.append(U8Node(0, name_offset, 0, len(u8_archive.file_data_list[-1])))
name_offset = name_offset + len(file) + 1 # Add 1 to accommodate the null byte at the end of the name.
# For directories, add their name to the file name list, add empty data to the file data list (since they obviously
# wouldn't have any), find the total number of files and directories inside the directory to calculate the final
# node included in it, then recursively call this function again on that directory to process it.
for directory in dir_list:
node_count += 1
u8_archive.file_name_list.append(directory)
u8_archive.file_data_list.append(b'')
max_node = node_count + sum(1 for _ in current_path.joinpath(directory).rglob('*'))
u8_archive.u8_node_list.append(U8Node(256, name_offset, 0, max_node))
name_offset = name_offset + len(directory) + 1 # Add 1 to accommodate the null byte at the end of the name.
u8_archive, node_count, name_offset = _pack_u8_dir(u8_archive, current_path.joinpath(directory), node_count,
name_offset)
# Return the U8Archive object, the current node we're on, and the current name offset.
return u8_archive, node_count, name_offset
def pack_u8(input_path) -> bytes:
"""
Packs the provided file or folder into a new U8 archive, and returns the raw file data for it.
Parameters
----------
input_path
The path to the input file or folder.
Returns
-------
u8_archive : bytes
The data for the packed U8 archive.
"""
input_path = pathlib.Path(input_path)
if os.path.isdir(input_path):
# Append empty entries at the start for the root node, and then create the root U8Node() object, using rglob()
# to read the total count of files and directories that will be packed so that we can add the total node count.
u8_archive = U8Archive()
u8_archive.file_name_list.append("")
u8_archive.file_data_list.append(b'')
u8_archive.u8_node_list.append(U8Node(256, 0, 0, sum(1 for _ in input_path.rglob('*')) + 1))
# Call the private function _pack_u8_dir() on the root note, which will recursively call itself to pack every
# subdirectory and file. Discard node_count and name_offset since we don't care about them here, as they're
# really only necessary for the directory recursion.
u8_archive, _, _ = _pack_u8_dir(u8_archive, input_path, node_count=1, name_offset=1)
return u8_archive.dump()
elif os.path.isfile(input_path):
# Simple code to handle if a single file is provided as input. Not really sure *why* you'd do this, since the
# whole point of a U8 archive is to stitch files together, but it's here nonetheless.
with open(input_path, "rb") as f:
u8_archive = U8Archive()
file_name = input_path.name
file_data = f.read()
# Append blank file name for the root node.
u8_archive.file_name_list.append("")
u8_archive.file_name_list.append(file_name)
# Append blank data for the root node.
u8_archive.file_data_list.append(b'')
u8_archive.file_data_list.append(file_data)
# Append generic U8Node for the root, followed by the actual file's node.
u8_archive.u8_node_list.append(U8Node(256, 0, 0, 2))
u8_archive.u8_node_list.append(U8Node(0, 1, 0, len(file_data)))
return u8_archive.dump()

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@ -0,0 +1,8 @@
# "title/__init__.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
from .content import *
from .ticket import *
from .title import *
from .tmd import *
from .wad import *

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@ -1,4 +1,4 @@
# "commonkeys.py" from libWiiPy by NinjaCheetah & Contributors
# "title/commonkeys.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
import binascii

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@ -1,4 +1,4 @@
# "content.py" from libWiiPy by NinjaCheetah & Contributors
# "title/content.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
#
# See https://wiibrew.org/wiki/Title for details about how titles are formatted
@ -7,8 +7,8 @@ import io
import sys
import hashlib
from typing import List
from .types import ContentRecord
from .crypto import decrypt_content, encrypt_content
from src.libWiiPy.types import ContentRecord
from src.libWiiPy.title.crypto import decrypt_content, encrypt_content
class ContentRegion:
@ -89,7 +89,6 @@ class ContentRegion:
content_region_data += content
if padding_bytes > 0:
content_region_data += b'\x00' * padding_bytes
# Return the raw ContentRegion for the data contained in the object.
return content_region_data
def get_enc_content_by_index(self, index: int) -> bytes:

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@ -1,9 +1,9 @@
# "crypto.py" from libWiiPy by NinjaCheetah & Contributors
# "title/crypto.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
import struct
from .commonkeys import get_common_key
from .shared import convert_tid_to_iv
from src.libWiiPy.title.commonkeys import get_common_key
from src.libWiiPy.shared import convert_tid_to_iv
from Crypto.Cipher import AES

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@ -1,4 +1,4 @@
# "nus.py" from libWiiPy by NinjaCheetah & Contributors
# "title/nus.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
#
# See https://wiibrew.org/wiki/NUS for details about the NUS
@ -6,9 +6,9 @@
import requests
import hashlib
from typing import List
from .title import Title
from .tmd import TMD
from .ticket import Ticket
from src.libWiiPy.title.title import Title
from src.libWiiPy.title.tmd import TMD
from src.libWiiPy.title.ticket import Ticket
nus_endpoint = ["http://nus.cdn.shop.wii.com/ccs/download/", "http://ccs.cdn.wup.shop.nintendo.net/ccs/download/"]

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@ -1,12 +1,12 @@
# "ticket.py" from libWiiPy by NinjaCheetah & Contributors
# "title/ticket.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
#
# See https://wiibrew.org/wiki/Ticket for details about the ticket format
import io
import binascii
from .crypto import decrypt_title_key
from .types import TitleLimit
from src.libWiiPy.title.crypto import decrypt_title_key
from src.libWiiPy.types import TitleLimit
from typing import List
@ -200,7 +200,6 @@ class Ticket:
title_limit_data += int.to_bytes(self.title_limits_list[title_limit].maximum_usage, 4)
# Write the entry to the ticket.
ticket_data += title_limit_data
# Return the raw TMD for the data contained in the object.
return ticket_data
def get_title_id(self) -> str:

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@ -1,12 +1,12 @@
# "title.py" from libWiiPy by NinjaCheetah & Contributors
# "title/title.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
#
# See https://wiibrew.org/wiki/Title for details about how titles are formatted
from .content import ContentRegion
from .ticket import Ticket
from .tmd import TMD
from .wad import WAD
from src.libWiiPy.title.content import ContentRegion
from src.libWiiPy.title.ticket import Ticket
from src.libWiiPy.title.tmd import TMD
from src.libWiiPy.title.wad import WAD
class Title:
@ -79,9 +79,7 @@ class Title:
self.wad.set_ticket_data(self.ticket.dump())
# Dump the ContentRegion and set it in the WAD.
self.wad.set_content_data(self.content.dump())
# Dump the WAD with the new regions back into raw data and return it.
wad_data = self.wad.dump()
return wad_data
return self.wad.dump()
def load_tmd(self, tmd: bytes) -> None:
"""

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@ -1,4 +1,4 @@
# "tmd.py" from libWiiPy by NinjaCheetah & Contributors
# "title/tmd.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
#
# See https://wiibrew.org/wiki/Title_metadata for details about the TMD format
@ -7,7 +7,7 @@ import io
import binascii
import struct
from typing import List
from .types import ContentRecord
from src.libWiiPy.types import ContentRecord
class TMD:
@ -213,7 +213,6 @@ class TMD:
content_data += binascii.unhexlify(self.content_records[content_record].content_hash)
# Write the record to the TMD.
tmd_data += content_data
# Return the raw TMD for the data contained in the object.
return tmd_data
def get_title_region(self) -> str:

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@ -1,11 +1,11 @@
# "wad.py" from libWiiPy by NinjaCheetah & Contributors
# "title/wad.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
#
# See https://wiibrew.org/wiki/WAD_files for details about the WAD format
import io
import binascii
from .shared import align_value, pad_bytes
from src.libWiiPy.shared import align_value, pad_bytes
class WAD:
@ -49,7 +49,7 @@ class WAD:
self.wad_content_data: bytes = b''
self.wad_meta_data: bytes = b''
def load(self, wad_data) -> None:
def load(self, wad_data: bytes) -> None:
"""
Loads raw WAD data and sets all attributes of the WAD object. This allows for manipulating an already
existing WAD file.
@ -57,7 +57,7 @@ class WAD:
Parameters
----------
wad_data : bytes
The data for the WAD you wish to load.
The data for the WAD file to load.
"""
with io.BytesIO(wad_data) as wad_data:
# Read the first 8 bytes of the file to ensure that it's a WAD. Has two possible valid values for the two
@ -67,7 +67,7 @@ class WAD:
wad_magic_hex = binascii.hexlify(wad_magic_bin)
wad_magic = str(wad_magic_hex.decode())
if wad_magic != "0000002049730000" and wad_magic != "0000002069620000":
raise TypeError("This does not appear to be a valid WAD file.")
raise TypeError("This is not a valid WAD file!")
# ====================================================================================
# Get the sizes of each data region contained within the WAD.
# ====================================================================================
@ -178,7 +178,6 @@ class WAD:
# Retrieve the content data and write it out.
wad_data += self.get_content_data()
wad_data = pad_bytes(wad_data)
# Return the raw WAD file for the data contained in the object.
return wad_data
def get_wad_type(self) -> str:

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@ -1,6 +1,5 @@
# "types.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
from dataclasses import dataclass
@ -14,21 +13,21 @@ class ContentRecord:
Attributes
----------
content_id : int
ID of the content.
The unique ID of the content.
index : int
Index of the content in the list of contents.
The index of this content in the content records.
content_type : int
The type of the content.
content_size : int
The size of the content.
The size of the content when decrypted.
content_hash
The SHA-1 hash of the decrypted content.
"""
content_id: int # The unique ID of the content.
index: int # The index of this content in the content record.
content_id: int
index: int
content_type: int # Type of content, possible values of: 0x0001: Normal, 0x4001: DLC, 0x8001: Shared.
content_size: int # Size of the content when decrypted.
content_hash: bytes # SHA-1 hash of the content when decrypted.
content_size: int
content_hash: bytes
@dataclass

11
tests/__init.py__.py Normal file
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@ -0,0 +1,11 @@
# "__init__.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
#
# Complete set of tests to be run.
import unittest
from test_commonkeys import TestCommonKeys
if __name__ == '__main__':
unittest.main()

21
tests/test_commonkeys.py Normal file
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@ -0,0 +1,21 @@
# "test_commonkeys.py" from libWiiPy by NinjaCheetah & Contributors
# https://github.com/NinjaCheetah/libWiiPy
import unittest
from libWiiPy import commonkeys
class TestCommonKeys(unittest.TestCase):
def test_common(self):
self.assertEqual(commonkeys.get_common_key(0), b'\xeb\xe4*"^\x85\x93\xe4H\xd9\xc5Es\x81\xaa\xf7')
def test_korean(self):
self.assertEqual(commonkeys.get_common_key(1), b'c\xb8+\xb4\xf4aN.\x13\xf2\xfe\xfb\xbaL\x9b~')
def test_vwii(self):
self.assertEqual(commonkeys.get_common_key(2), b'0\xbf\xc7n|\x19\xaf\xbb#\x1630\xce\xd7\xc2\x8d')
if __name__ == '__main__':
unittest.main()